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prezzo più basso: € 1,58, prezzo più alto: € 113,25, prezzo medio: € 60,65
1
Games That Teach - Steve Sugar & Sugar
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da Orellfuessli.ch
CHF 110,00
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Spedizione: € 18,531
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Steve Sugar & Sugar:

Games That Teach - edizione con copertina flessibile

ISBN: 9780787940188

Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bore… Altro …

Nr. A1000116876. Costi di spedizione:Lieferzeiten außerhalb der Schweiz 3 bis 21 Werktage, , Versandfertig innert 4 - 7 Werktagen, zzgl. Versandkosten. (EUR 18.53)
2
Games that Teach Experiential Activities: Experiential Activities for Reinforcing Learning - Sugar
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da Amazon.de (Intern. Bücher)
€ 1,58
Spedizione: € 3,001
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Sugar:

Games that Teach Experiential Activities: Experiential Activities for Reinforcing Learning - Prima edizione

2008, ISBN: 9780787940188

edizione con copertina flessibile

John Wiley & Sons, Taschenbuch, Auflage: 1. 192 Seiten, Publiziert: 2008-12-04T00:00:01Z, Produktgruppe: Buch, 1.05 kg, Recht, Kategorien, Bücher, Aus- & Weiterbildung, Job & Karriere, Bu… Altro …

Gut Costi di spedizione:Auf Lager. Die angegebenen Versandkosten können von den tatsächlichen Kosten abweichen. (EUR 3.00) AnybookLtd
3
Games that Teach Experiential Activities: Experiential Activities for Reinforcing Learning - Sugar
Ordina
da Amazon.de (Intern. Bücher)
€ 61,80
Spedizione: € 3,001
OrdinaLink sponsorizzato
Sugar:
Games that Teach Experiential Activities: Experiential Activities for Reinforcing Learning - Prima edizione

2008

ISBN: 9780787940188

edizione con copertina flessibile

John Wiley & Sons, Taschenbuch, Auflage: 1. 192 Seiten, Publiziert: 2008-12-04T00:00:01Z, Produktgruppe: Buch, 1.05 kg, Recht, Kategorien, Bücher, Aus- & Weiterbildung, Job & Karriere, Bu… Altro …

Costi di spedizione:Die angegebenen Versandkosten können von den tatsächlichen Kosten abweichen. (EUR 3.00)
4
Games that Teach Experiential Activities: Experiential Activities for Reinforcing Learning - Sugar
Ordina
da Amazon.de (Intern. Bücher)
€ 62,67
Spedizione: € 0,001
OrdinaLink sponsorizzato
Sugar:
Games that Teach Experiential Activities: Experiential Activities for Reinforcing Learning - Prima edizione

2008, ISBN: 9780787940188

edizione con copertina flessibile

John Wiley & Sons, Taschenbuch, Auflage: 1. 192 Seiten, Publiziert: 2008-12-04T00:00:01Z, Produktgruppe: Buch, 1.05 kg, Recht, Kategorien, Bücher, Aus- & Weiterbildung, Job & Karriere, Bu… Altro …

Costi di spedizione:Auf Lager. Lieferung von Amazon. (EUR 0.00) Amazon.de
5
Games that Teach: Experiential Activities for Rein Reinforcing Training - S Sugar
Ordina
da lehmanns.de
€ 63,95
Spedizione: € 0,001
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S Sugar:
Games that Teach: Experiential Activities for Rein Reinforcing Training - edizione con copertina flessibile

1998, ISBN: 9780787940188

Buch, Softcover, [PU: Jossey-Bass Inc.,U.S.], Jossey-Bass Inc.,U.S., 1998

Costi di spedizione:Versand in 10-15 Tagen. (EUR 0.00)

1Poiché alcune piattaforme non trasmettono le condizioni di spedizione e queste possono dipendere dal paese di consegna, dal prezzo di acquisto, dal peso e dalle dimensioni dell'articolo, dall'eventuale iscrizione alla piattaforma, dalla consegna diretta da parte della piattaforma o tramite un fornitore terzo (Marketplace), ecc. è possibile che le spese di spedizione indicate da eurolibro non corrispondano a quelle della piattaforma offerente.

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Dettagli del libro
Games that Teach: Experiential Activities for Rein Reinforcing Training

Games are your answer! They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren?t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar?s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they?ve scarcely even begun. With Sugar?s help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content. With this simple book, you'll quickly create perfect games for every setting! In this book you?ll get: * An abundance of unique and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience. * A handy selection matrix. This tool helps you choose the games that suit your specific training needs. * A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use. As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

Informazioni dettagliate del libro - Games that Teach: Experiential Activities for Rein Reinforcing Training


EAN (ISBN-13): 9780787940188
ISBN (ISBN-10): 0787940186
Copertina flessibile
Anno di pubblicazione: 1998
Editore: Jossey-Bass Inc.,U.S.
192 Pagine
Peso: 0,526 kg
Lingua: eng/Englisch

Libro nella banca dati dal 2007-04-27T14:54:44+02:00 (Rome)
Pagina di dettaglio ultima modifica in 2023-03-12T12:44:56+01:00 (Rome)
ISBN/EAN: 9780787940188

ISBN - Stili di scrittura alternativi:
0-7879-4018-6, 978-0-7879-4018-8
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : john frame
Titolo del libro: training games, experiential learning


Dati dell'editore

Autore: Steve Sugar
Titolo: Games That Teach - Experiential Activities for Reinforcing Learning
Editore: John Wiley & Sons
192 Pagine
Anno di pubblicazione: 1998-05-15
Peso: 0,510 kg
Lingua: Inglese
63,90 € (DE)
Not available (reason unspecified)
216mm x 281mm x 12mm

BC; PB; Hardcover, Softcover / Wirtschaft/Betriebswirtschaft; Pädagogik; Lernen; Lernen

Credits Foreword Preface Part 1: Confessions of a Games Writer Part 2: 26 Frame Games Part 3: Index

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