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Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Paperback | xvi | Englisch | 2015 | Springer International Publishing - Lemle, Elise
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Lemle, Elise:

Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Paperback | xvi | Englisch | 2015 | Springer International Publishing - edizione con copertina flessibile

2015, ISBN: 9783319257914

[ED: Taschenbuch], [PU: Springer International Publishing], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company bas… Altro …

Costi di spedizione:Versandkostenfrei, Versand nach Deutschland. (EUR 0.00) preigu
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Two Bit Circus and the Future of Entertainment / Elise Lemle (u. a.) / Taschenbuch / SpringerBriefs in Computer Science / Englisch / 2016 / Springer-Verlag GmbH / EAN 9783319257914 - Lemle, Elise
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Lemle, Elise:

Two Bit Circus and the Future of Entertainment / Elise Lemle (u. a.) / Taschenbuch / SpringerBriefs in Computer Science / Englisch / 2016 / Springer-Verlag GmbH / EAN 9783319257914 - edizione con copertina flessibile

2016, ISBN: 9783319257914

[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… Altro …

Costi di spedizione:Versandkostenfrei, Versand nach Deutschland. (EUR 0.00) Buchbär
3
Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Englisch | 2016 | Springer-Verlag GmbH | EAN 9783319257914 - Lemle, Elise
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da booklooker.de
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Lemle, Elise:
Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Englisch | 2016 | Springer-Verlag GmbH | EAN 9783319257914 - edizione con copertina flessibile

2016

ISBN: 9783319257914

[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… Altro …

Costi di spedizione:Versandkostenfrei, Versand nach Deutschland. (EUR 0.00) preigu
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Two Bit Circus and the Future of Entertainment - Elise Lemle/ Katherine Bomkamp/ Marcella Klein Williams/ Elizabeth Cutbirth
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Elise Lemle/ Katherine Bomkamp/ Marcella Klein Williams/ Elizabeth Cutbirth:
Two Bit Circus and the Future of Entertainment - edizione con copertina flessibile

2015, ISBN: 9783319257914

Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 53.49 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH

Costi di spedizione:in stock, , , DE. (EUR 0.00)
5
Two Bit Circus and the Future of Entertainment - Elise Lemle/ Katherine Bomkamp/ Marcella Klein Williams/ Elizabeth Cutbirth
Elise Lemle/ Katherine Bomkamp/ Marcella Klein Williams/ Elizabeth Cutbirth:
Two Bit Circus and the Future of Entertainment - edizione con copertina flessibile

2015, ISBN: 9783319257914

Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 18.09 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH

Costi di spedizione:in stock, , , zzgl. Versandkosten., Costi di spedizione aggiuntivi

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Dettagli del libro
Two Bit Circus and the Future of Entertainment

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

Informazioni dettagliate del libro - Two Bit Circus and the Future of Entertainment


EAN (ISBN-13): 9783319257914
ISBN (ISBN-10): 3319257919
Copertina rigida
Copertina flessibile
Anno di pubblicazione: 2015
Editore: Springer-Verlag GmbH

Libro nella banca dati dal 2015-10-26T14:10:49+01:00 (Rome)
Pagina di dettaglio ultima modifica in 2024-03-26T13:36:42+01:00 (Rome)
ISBN/EAN: 9783319257914

ISBN - Stili di scrittura alternativi:
3-319-25791-9, 978-3-319-25791-4
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : william klein, katherine, williams, elis william
Titolo del libro: future, buch, internationaler circus, bit international, see the circus, elise, entertainment


Dati dell'editore

Autore: Elise Lemle; Katherine Bomkamp; Marcella Klein Williams; Elizabeth Cutbirth
Titolo: SpringerBriefs in Computer Science; Two Bit Circus and the Future of Entertainment
Editore: Springer; Springer International Publishing
47 Pagine
Anno di pubblicazione: 2015-12-15
Cham; CH
Stampato / Fatto in
Lingua: Inglese
53,49 € (DE)
54,99 € (AT)
59,00 CHF (CH)
POD
XVI, 47 p. 38 illus., 7 illus. in color.

BC; Hardcover, Softcover / Informatik, EDV/Anwendungs-Software; Grafische und digitale Media-Anwendungen; Verstehen; engineering; computer science; design; games; Education; STEAM; immersive; virtual reality; Media Design; User Interfaces and Human Computer Interaction; Mensch-Computer-Interaktion; EA

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.

Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.

.-

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