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I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM] - Yaman, Dan / Covington, Missy / Thiagarajan, Sivasailam
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Yaman, Dan / Covington, Missy / Thiagarajan, Sivasailam "Thiagi":

I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM] - libri usati

ISBN: 9780787983062

Games have become a classroom standard--proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game… Altro …

used in stock. Costi di spedizione:zzgl. Versandkosten., Costi di spedizione aggiuntivi
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I'll Take Learning For 500 : Using Game Shows to Engage, Motivate, and Train by Dan, Covington, Missy Yaman - Dan, Covington, Missy Yaman
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Dan, Covington, Missy Yaman:

I'll Take Learning For 500 : Using Game Shows to Engage, Motivate, and Train by Dan, Covington, Missy Yaman - libri usati

ISBN: 9780787983062

Games have become a classroom standard--proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game… Altro …

used in stock. Costi di spedizione:zzgl. Versandkosten., Costi di spedizione aggiuntivi
3
I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train - Dan Yaman, Missy Covington
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I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train - nuovo libro

ISBN: 9780787983062

I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information… Altro …

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I'll Take Learning For 500 : Using Game Shows to Engage, Motivate, and Train - Dan Yaman; Missy Covington
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I'll Take Learning For 500 : Using Game Shows to Engage, Motivate, and Train - libri usati

ISBN: 0787983063

I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information reten… Altro …

  - used. Costi di spedizione:zzgl. Versandkosten., Costi di spedizione aggiuntivi
5
I'll Take Learning for 500 - Dan Yaman; Missy Covington
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I'll Take Learning for 500 - edizione con copertina flessibile

2006, ISBN: 9780787983062

Using Game Shows to Engage, Motivate, and Train, Softcover, Buch, [PU: Jossey-Bass Inc.,U.S.]

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Dettagli del libro
I'll Take Learning for 500

I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on r

Informazioni dettagliate del libro - I'll Take Learning for 500


EAN (ISBN-13): 9780787983062
ISBN (ISBN-10): 0787983063
Copertina flessibile
Anno di pubblicazione: 2006
Editore: Jossey-Bass Inc.,U.S.

Libro nella banca dati dal 2007-05-15T23:46:33+02:00 (Rome)
Pagina di dettaglio ultima modifica in 2023-11-10T13:57:30+01:00 (Rome)
ISBN/EAN: 9780787983062

ISBN - Stili di scrittura alternativi:
0-7879-8306-3, 978-0-7879-8306-2
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : thiagi, covington, thiagarajan
Titolo del libro: rom 500, yaman, ill said, train, more than game, motivate yourself, the inner game, game over


Dati dell'editore

Autore: Dan Yaman; Missy Covington
Titolo: I'll Take Learning for 500 - Using Game Shows to Engage, Motivate, and Train
Editore: John Wiley & Sons
272 Pagine
Anno di pubblicazione: 2006-06-16
Peso: 0,344 kg
Lingua: Inglese
45,90 € (DE)
Not available (reason unspecified)

BC; PB; Hardcover, Softcover / Wirtschaft/Betriebswirtschaft; Betriebswirtschaft und Management; Schulung

CD Content. Foreword by Sivasailam "Thiagi" Thiagarajan. Introduction: Why We Wrote This Book. A Tale of Two Classrooms. First Things First. Part One: Game Shows and Learning. 1. Classroom vs. Hollywood: How Training Game Shows Differ from TV Game Shows. 2. Why Use a Game Show? 3. Myths, Misconceptions, and Frequently Asked Questions. Part Two: Designing a Game Show for Learning. 4. Catalogue of Game Shows. 5. Selecting the Right Game for Your Purpose. 6. Customizing Your Game Show. 7. Customizations for Your Specific Game Show. 8. Teams, Titles, and Trinkets. Part Three: Writing Effective Questions. 9. Question Types and Tips. 10. Effective Question Writing. 11. Questions to Fit Your Purpose. 12. Using Multimedia in Your Questions. Part Four: Conducting a Game Show. 13. The Ultimate Game Show Host. 14. Maximizing Learning in the Game Show. 15. Setting Up for the Game Show. 16. High or Low Tech. 17. Rating Your Performance. Successful Game Show Checklist. Hallmarks of a Successful Game Show. Troubleshooting Guide. References. Resources. Research and Books That We Love. Game Show Resources. Trainer's Resources. Index. About the Authors. How to Use the CD-ROM. Continuation of copyright page. CD Content. Rules Checklist. Checklist for a Successful Game Show. Game Play Cards. Jeopardy! Family Feud. Tic-Tac-Dough. Beat the Clock. Wheel of Fortune. Concentration. Who Wants to Be a Millionaire? College Bowl. Sample Game Shows.

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