I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM] - libri usati
ISBN: 9780787983062
Games have become a classroom standard--proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game… Altro …
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I'll Take Learning For 500 : Using Game Shows to Engage, Motivate, and Train by Dan, Covington, Missy Yaman - libri usati
ISBN: 9780787983062
Games have become a classroom standard--proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game… Altro …
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ISBN: 9780787983062
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information… Altro …
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ISBN: 0787983063
I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information reten… Altro …
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2006, ISBN: 9780787983062
Using Game Shows to Engage, Motivate, and Train, Softcover, Buch, [PU: Jossey-Bass Inc.,U.S.]
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I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train [With CD-ROM] - libri usati
ISBN: 9780787983062
Games have become a classroom standard--proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game… Altro …
Dan, Covington, Missy Yaman:
I'll Take Learning For 500 : Using Game Shows to Engage, Motivate, and Train by Dan, Covington, Missy Yaman - libri usatiISBN: 9780787983062
Games have become a classroom standard--proven to hold participants' attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game… Altro …
ISBN: 9780787983062
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information… Altro …
ISBN: 0787983063
I'll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information reten… Altro …
2006, ISBN: 9780787983062
Using Game Shows to Engage, Motivate, and Train, Softcover, Buch, [PU: Jossey-Bass Inc.,U.S.]
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Informazioni dettagliate del libro - I'll Take Learning for 500
EAN (ISBN-13): 9780787983062
ISBN (ISBN-10): 0787983063
Copertina flessibile
Anno di pubblicazione: 2006
Editore: Jossey-Bass Inc.,U.S.
Libro nella banca dati dal 2007-05-15T23:46:33+02:00 (Rome)
Pagina di dettaglio ultima modifica in 2023-11-10T13:57:30+01:00 (Rome)
ISBN/EAN: 9780787983062
ISBN - Stili di scrittura alternativi:
0-7879-8306-3, 978-0-7879-8306-2
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : thiagi, covington, thiagarajan
Titolo del libro: rom 500, yaman, ill said, train, more than game, motivate yourself, the inner game, game over
Dati dell'editore
Autore: Dan Yaman; Missy Covington
Titolo: I'll Take Learning for 500 - Using Game Shows to Engage, Motivate, and Train
Editore: John Wiley & Sons
272 Pagine
Anno di pubblicazione: 2006-06-16
Peso: 0,344 kg
Lingua: Inglese
45,90 € (DE)
Not available (reason unspecified)
BC; PB; Hardcover, Softcover / Wirtschaft/Betriebswirtschaft; Betriebswirtschaft und Management; Schulung
CD Content. Foreword by Sivasailam "Thiagi" Thiagarajan. Introduction: Why We Wrote This Book. A Tale of Two Classrooms. First Things First. Part One: Game Shows and Learning. 1. Classroom vs. Hollywood: How Training Game Shows Differ from TV Game Shows. 2. Why Use a Game Show? 3. Myths, Misconceptions, and Frequently Asked Questions. Part Two: Designing a Game Show for Learning. 4. Catalogue of Game Shows. 5. Selecting the Right Game for Your Purpose. 6. Customizing Your Game Show. 7. Customizations for Your Specific Game Show. 8. Teams, Titles, and Trinkets. Part Three: Writing Effective Questions. 9. Question Types and Tips. 10. Effective Question Writing. 11. Questions to Fit Your Purpose. 12. Using Multimedia in Your Questions. Part Four: Conducting a Game Show. 13. The Ultimate Game Show Host. 14. Maximizing Learning in the Game Show. 15. Setting Up for the Game Show. 16. High or Low Tech. 17. Rating Your Performance. Successful Game Show Checklist. Hallmarks of a Successful Game Show. Troubleshooting Guide. References. Resources. Research and Books That We Love. Game Show Resources. Trainer's Resources. Index. About the Authors. How to Use the CD-ROM. Continuation of copyright page. CD Content. Rules Checklist. Checklist for a Successful Game Show. Game Play Cards. Jeopardy! Family Feud. Tic-Tac-Dough. Beat the Clock. Wheel of Fortune. Concentration. Who Wants to Be a Millionaire? College Bowl. Sample Game Shows.Altri libri che potrebbero essere simili a questo:
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