Hook, Brian:Write Portable Code: An Introduction to Developing Software for Multiple Platforms
- libri usati ISBN: 9781593270568
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and meth… Altro …
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, "Write Portable Code" contains the lessons, patterns and knowledge you'll need for developing cross-platform software. "Write Portable Code" explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur re-factor existing, non-portable code so that it can be easily transplanted to new platforms find bugs masked by platform specific behaviors Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in "Write Portable Code" will help you achieve your goals and grow as a programmer. TOup> Preface Introduction Chapter 1: Preparing for Portability Chapter 2: ANSI C/C++ Chapter 3: Techniques for Portability Chapter 4: Editing and Source Control Chapter 5: Processor Differences Chapter 6: Floating Point Chapter 7: Preprocessor Chapter 8: Compiler Quirks Chapter 9: User Interaction Chapter 10: Networking Chapter 11: Operating Systems Chapter 12: Dynamic Libraries Chapter 13: Securityand Permissions Chapter 14: File Systems Chapter 15: Scalability and Portability Chapter 16: Portability and Data Chapter 17: Internationalization and Localization Chapter 18: Scripting Languages Chapter 19: Cross-platform Libraries and Toolkits Appendix A: POSH Appendix B: The Simple Audio Library Appendix uThe Rules for Portability References Write Portable Code: An Introduction to Developing Software for Multiple Platforms Hook, Brian, No Starch Press<
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Brian Hook:Write Portable Code : A Guide to Developing Software for Multiple Platforms by Brian Hook
- libri usati ISBN: 9781593270568
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and meth… Altro …
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, "Write Portable Code" contains the lessons, patterns and knowledge you'll need for developing cross-platform software. "Write Portable Code" explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur re-factor existing, non-portable code so that it can be easily transplanted to new platforms find bugs masked by platform specific behaviors Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in "Write Portable Code" will help you achieve your goals and grow as a programmer. TOup> Preface Introduction Chapter 1: Preparing for Portability Chapter 2: ANSI C/C++ Chapter 3: Techniques for Portability Chapter 4: Editing and Source Control Chapter 5: Processor Differences Chapter 6: Floating Point Chapter 7: Preprocessor Chapter 8: Compiler Quirks Chapter 9: User Interaction Chapter 10: Networking Chapter 11: Operating Systems Chapter 12: Dynamic Libraries Chapter 13: Securityand Permissions Chapter 14: File Systems Chapter 15: Scalability and Portability Chapter 16: Portability and Data Chapter 17: Internationalization and Localization Chapter 18: Scripting Languages Chapter 19: Cross-platform Libraries and Toolkits Appendix A: POSH Appendix B: The Simple Audio Library Appendix uThe Rules for Portability References Media > Book<
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(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
Brian Hook:Write Portable Code : A Guide to Developing Software for Multiple Platforms
- libri usati ISBN: 1593270569
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and meth… Altro …
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, "Write Portable Code" contains the lessons, patterns and knowledge you'll need for developing cross-platform software."Write Portable Code" explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occurre-factor existing, non-portable code so that it can be easily transplanted to new platformsfind bugs masked by platform specific behaviorsProgrammers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in "Write Portable Code" will help you achieve your goals and grow as a programmer.TOCPrefaceIntroductionChapter 1: Preparing for PortabilityChapter 2: ANSI C/C++Chapter 3: Techniques for PortabilityChapter 4: Editing and Source ControlChapter 5: Processor DifferencesChapter 6: Floating PointChapter 7: PreprocessorChapter 8: Compiler QuirksChapter 9: User In computers,computers and technology,cross-platform development,education and reference,languages and tools,programming,software,software design testing and engineering,software development Software, No Starch Press, Incorporated<
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(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
Brian Hook:Write Portable Code : A Guide to Developing Software for Multiple Platforms
- libri usati ISBN: 1593270569
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and meth… Altro …
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, Write Portable Code contains the lessons, patterns and knowledge you'll need for developing cross-platform software. Write Portable Code explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur re-factor existing, non-portable code so that it can be easily transplanted to new platforms find bugs masked by platform specific behaviors Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in Write Portable Code will help you achieve your goals and grow as a programmer. TOCPrefaceIntroductionChapter 1: Preparing for PortabilityChapter 2: ANSI C/C++Chapter 3: Techniques for PortabilityChapter 4: Editing and Source ControlChapter 5: Processor DifferencesChapter 6: Floating PointChapter 7: PreprocessorChapter 8: Compiler QuirksChapter 9: User Int computers,computers and technology,cross-platform development,education and reference,languages and tools,programming,software,software design testing and engineering,software development Software, No Starch Press, Incorporated<
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(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
Brian Hook:Write Portable Code : A Guide to Developing Software for Multiple Platforms
- libri usati ISBN: 1593270569
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and meth… Altro …
Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, Write Portable Code contains the lessons, patterns and knowledge you'll need for developing cross-platform software. Write Portable Code explains how to: avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur re-factor existing, non-portable code so that it can be easily transplanted to new platforms find bugs masked by platform specific behaviors Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in Write Portable Code will help you achieve your goals and grow as a programmer. TOCPrefaceIntroductionChapter 1: Preparing for PortabilityChapter 2: ANSI C/C++Chapter 3: Techniques for PortabilityChapter 4: Editing and Source ControlChapter 5: Processor DifferencesChapter 6: Floating PointChapter 7: PreprocessorChapter 8: Compiler QuirksChapter 9: User Int computers and technology,cross-platform development,education and reference,languages and tools,programming,software,software design testing and engineering,software development Software, No Starch Press, Incorporated<
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(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.